SPIRV-Cross/reference/shaders-msl/frag/gather-dref.frag
2018-04-30 12:45:23 +02:00

23 lines
415 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_in
{
float3 vUV [[user(locn0)]];
};
struct main0_out
{
float4 FragColor [[color(0)]];
};
fragment main0_out main0(main0_in in [[stage_in]], depth2d<float> uT [[texture(0)]], sampler uTSmplr [[sampler(0)]])
{
main0_out out = {};
out.FragColor = uT.gather_compare(uTSmplr, in.vUV.xy, in.vUV.z);
return out;
}