SPIRV-Cross/reference/shaders/legacy/vert/io-block.legacy.vert
2018-01-09 10:40:34 +01:00

14 lines
193 B
GLSL

#version 100
attribute vec4 Position;
varying vec4 vout_color;
varying vec3 vout_normal;
void main()
{
gl_Position = Position;
vout_color = vec4(1.0);
vout_normal = vec3(0.5);
}