SPIRV-Cross/reference/opt/shaders-msl
Ryan Harrison cf1bf1c6ae Update external/ to SPIR-V 1.5
Rolled the hashes used for glslang, SPIRV-Tools, and SPIRV-Headers to
HEAD, which includes the update to 1.5.

Added passing '--amb' to glslang, so I didn't have to explicitly set
bindings in a large number of test shaders that currently don't, and
now glslang considers them invalid.

Marked all shaders that no longer pass spirv-val as .invalid.
2019-09-18 16:04:27 -04:00
..
amd MSL: Support the SPV_AMD_shader_trinary_minmax extension. 2019-07-13 16:43:57 -05:00
asm Update tests to account for all non-entry-point functions being inlined 2019-08-30 09:39:06 +12:00
comp Update external/ to SPIR-V 1.5 2019-09-18 16:04:27 -04:00
desktop-only Update external/ to SPIR-V 1.5 2019-09-18 16:04:27 -04:00
flatten Tests run clean. 2019-07-22 10:23:39 +02:00
frag Update external/ to SPIR-V 1.5 2019-09-18 16:04:27 -04:00
intel MSL: Support the SPV_INTEL_shader_integer_functions2 extension. 2019-07-15 09:42:36 -05:00
legacy/vert CompilerMSL support matrices & arrays in stage-in & stage-out. 2018-06-12 11:41:35 -04:00
tesc Fix tests for device->constant address space change in MSL tessellation control shader generation. 2019-04-10 18:37:04 +01:00
tese MSL: Rewrite how resource indices are fallback-assigned. 2019-06-21 12:54:08 +02:00
vert Merge pull request #1141 from troughton/inline-everything 2019-08-30 11:05:04 +02:00
vulkan Update external/ to SPIR-V 1.5 2019-09-18 16:04:27 -04:00