SPIRV-Cross/reference
Hans-Kristian Arntzen 47d94ff8d9 Add FP16 to HLSL.
Cannot be used in buffer types, similar to mediump in GLSL.
half is useless, because it's 32-bit in FXC.
2018-03-07 10:21:25 +01:00
..
opt Add FP16 to HLSL. 2018-03-07 10:21:25 +01:00
shaders Test denormal fp16 constants. 2018-03-06 17:09:18 +01:00
shaders-hlsl Add FP16 to HLSL. 2018-03-07 10:21:25 +01:00
shaders-msl Add some more MSL test shaders. 2018-03-05 16:42:38 +01:00
shaders-msl-no-opt/vert Update test files 2018-01-29 06:40:45 -08:00