..
array-lut-no-loop-variable.frag
Disallow arrays and structs from becoming loop variables.
2018-03-07 14:54:11 +01:00
basic.frag
Add explicit in/out locations everywhere.
2017-06-21 09:39:08 +02:00
binary-func-unpack-pack-arguments.frag
Unpack expressions when used in functions on MSL.
2018-06-11 10:56:45 +02:00
binary-unpack-pack-arguments.frag
Also unpack regular unary/binary operations on MSL.
2018-06-11 16:23:09 +02:00
bitcasting.frag
CompilerMSL map many GLSL functions to MSL functions.
2017-05-19 18:14:08 -04:00
buffer-read.frag
Add spvTexelBufferCoord for buffer image reads, too.
2018-09-23 14:37:03 -05:00
builtins.frag
CompilerMSL enhancements.
2017-06-30 19:10:46 -04:00
composite-extract-forced-temporary.frag
Enhance MSL testing and add numerous MSL test cases.
2017-01-30 22:55:21 -05:00
constant-array.frag
Enhance MSL testing and add numerous MSL test cases.
2017-01-30 22:55:21 -05:00
constant-composites.frag
Do not declare constant composites inline in HLSL.
2018-02-02 10:12:26 +01:00
control-dependent-in-branch.desktop.frag
Handle control-dependent temporaries.
2018-03-12 17:34:54 +01:00
dual-source-blending.frag
Support dual-source blending on GLSL and MSL.
2018-04-03 16:04:49 +02:00
false-loop-init.frag
Add test for false loop init.
2018-01-23 21:15:09 +01:00
flush_params.frag
Enhance MSL testing and add numerous MSL test cases.
2017-01-30 22:55:21 -05:00
for-loop-init.frag
Fix execution order for for-loop emission.
2017-02-04 10:07:20 +01:00
fp16-packing.frag
Implement packHalf2x16/unpackHalf2x16 on MSL.
2018-03-12 17:51:14 +01:00
fp16.desktop.invalid.frag
Update glslang and SPIRV-Tools.
2018-09-27 11:10:22 +02:00
front-facing.frag
Add IsFrontFace support to HLSL.
2018-02-15 12:42:56 +01:00
gather-dref.frag
Fix GatherDref on GLSL.
2018-04-30 12:45:23 +02:00
gather-offset.frag
Compiler MSL default gather offset when component specified.
2018-04-30 16:30:29 -04:00
illegal-name-test-0.frag
Add more illegal name replacement in MSL.
2018-04-03 15:36:35 +02:00
in_block.frag
Assign block locations to members in MSL.
2017-06-21 09:55:46 +02:00
in_mat.frag
CompilerMSL support matrices & arrays in stage-in & stage-out.
2018-06-12 11:41:35 -04:00
input-attachment-ms.frag
Support passing implicit frag_coord arguments down to functions.
2018-02-10 10:55:09 +01:00
input-attachment.frag
Support passing implicit frag_coord arguments down to functions.
2018-02-10 10:55:09 +01:00
interpolation-qualifiers-block.frag
Handle interpolation qualifiers on the entire struct, too.
2018-09-06 12:29:42 -05:00
interpolation-qualifiers.frag
MSL: Handle interpolation qualifiers.
2018-09-05 12:02:07 -05:00
lut-promotion.frag
Add some tests for LUT promotion.
2018-07-05 14:14:18 +02:00
mix.frag
Enhance MSL testing and add numerous MSL test cases.
2017-01-30 22:55:21 -05:00
mrt-array.frag
Properly flatten MRT outputs in MSL.
2018-03-13 14:03:35 +01:00
packed-expression-vector-shuffle.frag
Deal with packed expressions in more scenarios.
2018-05-25 10:57:02 +02:00
packing-test-3.frag
Add some more MSL test shaders.
2018-03-05 16:42:38 +01:00
pls.frag
Add explicit in/out locations everywhere.
2017-06-21 09:39:08 +02:00
readonly-ssbo.frag
Add test for reading SSBO from fragment shader on MSL.
2018-05-25 10:20:17 +02:00
sample-depth-separate-image-sampler.frag
Fix depth image usage in MSL for separate image/samplers.
2018-02-10 10:55:10 +01:00
sample-mask.frag
CompilerMSL support gl_SampleMask and convert it to scalar uint from array.
2018-02-13 14:44:40 -05:00
sample-position-func.frag
MSL: Handle the SamplePosition builtin.
2018-09-13 09:34:28 -05:00
sample-position.frag
MSL: Handle the SamplePosition builtin.
2018-09-13 09:34:28 -05:00
sampler-1d-lod.frag
Ignore LOD when sampling 1D textures in MSL.
2018-04-04 09:26:53 +02:00
sampler-image-arrays.msl2.frag
Add test for sampler image arrays.
2018-04-04 09:41:20 +02:00
sampler-ms.frag
Enhance MSL testing and add numerous MSL test cases.
2017-01-30 22:55:21 -05:00
sampler.frag
Add explicit in/out locations everywhere.
2017-06-21 09:39:08 +02:00
separate-image-sampler-argument.frag
Fix separate sampler images in MSL.
2017-05-07 12:36:14 +02:00
shadow-compare-global-alias.invalid.frag
Update glslang and SPIRV-Tools.
2018-09-27 11:10:22 +02:00
spec-constant-block-size.frag
Support spec constant array size in blocks.
2018-02-23 15:11:45 +01:00
spec-constant-ternary.frag
Support ternary expressions in OpSpecConstantOp.
2018-06-25 09:49:13 +02:00
swizzle.frag
Update tests for latest SPIRV-Tools and glslang.
2018-03-12 15:11:55 +01:00
texel-fetch-offset.frag
MSL: Fix support for texelFetchOffset.
2018-08-07 15:28:04 +02:00
texture-multisample-array.msl21.frag
MSL: Support texture2d_ms_array.
2018-09-03 11:02:31 +02:00
texture-proj-shadow.frag
Fix issue #239 : compilation of shaders-msl/frag/texture-proj-shadow.frag.
2017-08-11 14:54:58 -04:00
ubo_layout.frag
Enhance MSL testing and add numerous MSL test cases.
2017-01-30 22:55:21 -05:00
unary-enclose.frag
Fix unary enclosures.
2017-07-24 10:17:19 +02:00
write-depth-in-function.frag
MSL: Add test case for gl_FragDepth when used in function.
2018-08-29 09:21:48 +02:00