4ef51331b2
GL_NV_gpu_shader5 doesn't support "hf", so to avoid lots of complicated workarounds, just value-cast the half literals.
181 lines
4.2 KiB
GLSL
181 lines
4.2 KiB
GLSL
#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct ResType
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{
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half4 _m0;
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int4 _m1;
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};
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struct main0_in
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{
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half v1 [[user(locn0)]];
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half2 v2 [[user(locn1)]];
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half3 v3 [[user(locn2)]];
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half4 v4 [[user(locn3)]];
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};
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// Implementation of the GLSL mod() function, which is slightly different than Metal fmod()
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template<typename Tx, typename Ty>
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Tx mod(Tx x, Ty y)
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{
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return x - y * floor(x / y);
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}
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// Implementation of the GLSL radians() function
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template<typename T>
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T radians(T d)
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{
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return d * T(0.01745329251);
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}
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// Implementation of the GLSL degrees() function
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template<typename T>
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T degrees(T r)
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{
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return r * T(57.2957795131);
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}
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half2x2 test_mat2(thread const half2& a, thread const half2& b, thread const half2& c, thread const half2& d)
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{
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return half2x2(half2(a), half2(b)) * half2x2(half2(c), half2(d));
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}
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half3x3 test_mat3(thread const half3& a, thread const half3& b, thread const half3& c, thread const half3& d, thread const half3& e, thread const half3& f)
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{
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return half3x3(half3(a), half3(b), half3(c)) * half3x3(half3(d), half3(e), half3(f));
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}
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void test_constants()
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{
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half a = half(1.0);
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half b = half(1.5);
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half c = half(-1.5);
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half d = half(0.0 / 0.0);
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half e = half(1.0 / 0.0);
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half f = half(-1.0 / 0.0);
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half g = half(1014.0);
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half h = half(9.5367431640625e-07);
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}
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half test_result()
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{
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return half(1.0);
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}
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void test_conversions()
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{
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half one = test_result();
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int a = int(one);
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uint b = uint(one);
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bool c = one != half(0.0);
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float d = float(one);
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half a2 = half(a);
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half b2 = half(b);
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half c2 = half(c);
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half d2 = half(d);
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}
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void test_builtins(thread half4& v4, thread half3& v3, thread half& v1)
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{
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half4 res = radians(v4);
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res = degrees(v4);
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res = sin(v4);
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res = cos(v4);
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res = tan(v4);
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res = asin(v4);
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res = atan2(v4, v3.xyzz);
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res = atan(v4);
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res = sinh(v4);
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res = cosh(v4);
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res = tanh(v4);
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res = asinh(v4);
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res = acosh(v4);
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res = atanh(v4);
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res = pow(v4, v4);
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res = exp(v4);
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res = log(v4);
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res = exp2(v4);
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res = log2(v4);
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res = sqrt(v4);
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res = rsqrt(v4);
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res = abs(v4);
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res = sign(v4);
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res = floor(v4);
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res = trunc(v4);
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res = round(v4);
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res = rint(v4);
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res = ceil(v4);
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res = fract(v4);
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res = mod(v4, v4);
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half4 tmp;
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half4 _223 = modf(v4, tmp);
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res = _223;
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res = min(v4, v4);
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res = max(v4, v4);
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res = clamp(v4, v4, v4);
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res = mix(v4, v4, v4);
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bool4 _243 = v4 < v4;
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res = half4(_243.x ? v4.x : v4.x, _243.y ? v4.y : v4.y, _243.z ? v4.z : v4.z, _243.w ? v4.w : v4.w);
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res = step(v4, v4);
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res = smoothstep(v4, v4, v4);
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bool4 btmp = isnan(v4);
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btmp = isinf(v4);
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res = fma(v4, v4, v4);
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ResType _267;
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_267._m0 = frexp(v4, _267._m1);
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int4 itmp = _267._m1;
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res = _267._m0;
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res = ldexp(res, itmp);
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uint pack0 = as_type<uint>(v4.xy);
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uint pack1 = as_type<uint>(v4.zw);
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res = half4(as_type<half2>(pack0), as_type<half2>(pack1));
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half t0 = length(v4);
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t0 = distance(v4, v4);
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t0 = dot(v4, v4);
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half3 res3 = cross(v3, v3);
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res = normalize(v4);
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res = faceforward(v4, v4, v4);
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res = reflect(v4, v4);
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res = refract(v4, v4, v1);
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btmp = v4 < v4;
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btmp = v4 <= v4;
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btmp = v4 > v4;
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btmp = v4 >= v4;
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btmp = v4 == v4;
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btmp = v4 != v4;
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res = dfdx(v4);
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res = dfdy(v4);
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res = dfdx(v4);
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res = dfdy(v4);
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res = dfdx(v4);
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res = dfdy(v4);
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res = fwidth(v4);
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res = fwidth(v4);
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res = fwidth(v4);
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}
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fragment void main0(main0_in in [[stage_in]])
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{
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half2 param = in.v2;
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half2 param_1 = in.v2;
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half2 param_2 = in.v3.xy;
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half2 param_3 = in.v3.xy;
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half2x2 m0 = test_mat2(param, param_1, param_2, param_3);
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half3 param_4 = in.v3;
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half3 param_5 = in.v3;
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half3 param_6 = in.v3;
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half3 param_7 = in.v4.xyz;
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half3 param_8 = in.v4.xyz;
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half3 param_9 = in.v4.yzw;
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half3x3 m1 = test_mat3(param_4, param_5, param_6, param_7, param_8, param_9);
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test_constants();
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test_conversions();
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test_builtins(in.v4, in.v3, in.v1);
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}
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