30 lines
823 B
GLSL
30 lines
823 B
GLSL
#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float FragColor [[color(0)]];
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};
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float sample_depth_from_function(thread const depth2d<float> uT, thread const sampler uS)
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{
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return uT.sample_compare(uS, float3(0.5).xy, float3(0.5).z);
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}
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float sample_color_from_function(thread const texture2d<float> uT, thread const sampler uS)
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{
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return uT.sample(uS, float2(0.5)).x;
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}
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fragment main0_out main0(depth2d<float> uDepth [[texture(0)]], texture2d<float> uColor [[texture(1)]], sampler uSampler [[sampler(2)]], sampler uSamplerShadow [[sampler(3)]])
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{
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main0_out out = {};
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out.FragColor = sample_depth_from_function(uDepth, uSamplerShadow) + sample_color_from_function(uColor, uSampler);
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return out;
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}
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