SPIRV-Cross/shaders-reflection/comp/out-of-order-block-offsets.comp
Hans-Kristian Arntzen 05e8e5a953 Correctly reflect declared buffer size for out of order members.
Need to deduce size based on member with highest offset, not highest
index.
2021-11-07 10:08:17 +01:00

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#version 450
layout(set = 0, binding = 0) buffer SSBO
{
layout(offset = 8) uint foo;
layout(offset = 4) uint bar;
};
void main()
{
bar = foo;
}