19 lines
381 B
GLSL
19 lines
381 B
GLSL
#version 100
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precision mediump float;
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precision highp int;
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struct Inputs
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{
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highp vec4 a;
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highp vec2 b;
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};
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varying highp vec4 Inputs_a;
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varying highp vec2 Inputs_b;
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void main()
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{
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gl_FragData[0] = ((((Inputs(Inputs_a, Inputs_b).a + Inputs(Inputs_a, Inputs_b).b.xxyy) + Inputs(Inputs_a, Inputs_b).a) + Inputs(Inputs_a, Inputs_b).b.yyxx) + Inputs_a) + Inputs_b.xxyy;
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}
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