SPIRV-Cross/reference/shaders-msl-no-opt/asm/comp/constant-lut-name-aliasing.asm.comp
2022-01-18 12:39:16 +01:00

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#pragma clang diagnostic ignored "-Wmissing-prototypes"
#pragma clang diagnostic ignored "-Wmissing-braces"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
template<typename T, size_t Num>
struct spvUnsafeArray
{
T elements[Num ? Num : 1];
thread T& operator [] (size_t pos) thread
{
return elements[pos];
}
constexpr const thread T& operator [] (size_t pos) const thread
{
return elements[pos];
}
device T& operator [] (size_t pos) device
{
return elements[pos];
}
constexpr const device T& operator [] (size_t pos) const device
{
return elements[pos];
}
constexpr const constant T& operator [] (size_t pos) const constant
{
return elements[pos];
}
threadgroup T& operator [] (size_t pos) threadgroup
{
return elements[pos];
}
constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
{
return elements[pos];
}
};
struct SSBO
{
int values[1];
};
constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(4u, 4u, 1u);
constant spvUnsafeArray<int, 4> indexable = spvUnsafeArray<int, 4>({ 0, 1, 2, 3 });
constant spvUnsafeArray<int, 4> indexable_1 = spvUnsafeArray<int, 4>({ 4, 5, 6, 7 });
kernel void main0(device SSBO& _6 [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]])
{
_6.values[gl_GlobalInvocationID.x] = indexable[gl_LocalInvocationID.x] + indexable_1[gl_LocalInvocationID.y];
}