SPIRV-Cross/reference/shaders-msl-no-opt/asm/masking
Bill Hollings 0c0fd98322 MSL: Use var name instead of var-type name for flattened interface members.
This allows two variables of the same struct type to be flattened
into the same interface struct without a member name conflict.

Add shaders-msl/frag/in_block_with_multiple_structs_of_same_type.frag
unit test shader to demonstrate this.
2022-03-04 11:38:53 -05:00
..
initializers-block.mask-location-0.msl2.asm.tesc MSL: Use var name instead of var-type name for flattened interface members. 2022-03-04 11:38:53 -05:00
initializers-block.mask-location-0.multi-patch.msl2.asm.tesc MSL: Use var name instead of var-type name for flattened interface members. 2022-03-04 11:38:53 -05:00
initializers-block.mask-location-1.msl2.asm.tesc MSL: Use var name instead of var-type name for flattened interface members. 2022-03-04 11:38:53 -05:00
initializers-block.mask-location-1.multi-patch.msl2.asm.tesc MSL: Use var name instead of var-type name for flattened interface members. 2022-03-04 11:38:53 -05:00
initializers-block.mask-point-size.msl2.asm.tesc MSL: Use var name instead of var-type name for flattened interface members. 2022-03-04 11:38:53 -05:00
initializers-block.mask-point-size.multi-patch.msl2.asm.tesc MSL: Use var name instead of var-type name for flattened interface members. 2022-03-04 11:38:53 -05:00
initializers-block.mask-position.msl2.asm.tesc MSL: Use var name instead of var-type name for flattened interface members. 2022-03-04 11:38:53 -05:00
initializers-block.mask-position.multi-patch.msl2.asm.tesc MSL: Use var name instead of var-type name for flattened interface members. 2022-03-04 11:38:53 -05:00
initializers.mask-location-0.msl2.asm.tesc MSL: Use spvUnsafeArray for builtin arrays after all. 2021-04-19 12:10:49 +02:00
initializers.mask-location-0.msl2.multi-patch.asm.tesc MSL: Fix '--msl-multi-patch-workgroup' out of bounds reads when dispatching more threads than control points (#1662) 2021-04-29 20:01:26 +02:00
initializers.mask-location-1.asm.tesc MSL: Use spvUnsafeArray for builtin arrays after all. 2021-04-19 12:10:49 +02:00
initializers.mask-location-1.multi-patch.asm.tesc MSL: Fix '--msl-multi-patch-workgroup' out of bounds reads when dispatching more threads than control points (#1662) 2021-04-29 20:01:26 +02:00
initializers.mask-point-size.msl2.asm.tesc MSL: Use spvUnsafeArray for builtin arrays after all. 2021-04-19 12:10:49 +02:00
initializers.mask-point-size.msl2.multi-patch.asm.tesc MSL: Fix '--msl-multi-patch-workgroup' out of bounds reads when dispatching more threads than control points (#1662) 2021-04-29 20:01:26 +02:00
initializers.mask-position.msl2.asm.tesc MSL: Use spvUnsafeArray for builtin arrays after all. 2021-04-19 12:10:49 +02:00
initializers.mask-position.msl2.multi-patch.asm.tesc MSL: Fix '--msl-multi-patch-workgroup' out of bounds reads when dispatching more threads than control points (#1662) 2021-04-29 20:01:26 +02:00