SPIRV-Cross/reference/opt
Hans-Kristian Arntzen d310060f92 MSL: Support global I/O block and struct Input/Output usage.
Implement this by flattening outputs and unflattening inputs explicitly.
This allows us to pass down a single struct instead of dealing with the
insanity that would be passing down each flattened member separately.

Remove stage_uniforms_var_id.
Seems to be dead code. Naked uniforms do not exist in SPIR-V for Vulkan,
which this seems to have been intended for. It was also unused elsewhere.
2018-09-13 16:04:24 +02:00
..
shaders Bitcast loads from builtin compute variables. 2018-09-11 09:43:28 +02:00
shaders-hlsl Add missing reference files. 2018-09-12 09:45:08 +02:00
shaders-msl MSL: Support global I/O block and struct Input/Output usage. 2018-09-13 16:04:24 +02:00