f72bb3c6f5
We cannot naively convert these to decimal literals. C/C++ (and thus MSL) has extremely awkward literal promotion rules.
23 lines
397 B
Plaintext
23 lines
397 B
Plaintext
#version 450
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#extension GL_EXT_shader_explicit_arithmetic_types_int16 : require
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#extension GL_EXT_shader_explicit_arithmetic_types_float16 : require
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layout(local_size_x = 1) in;
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layout(set = 0, binding = 1) buffer SSBO
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{
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float16_t a;
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};
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layout(set = 0, binding = 0) uniform UBO
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{
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float16_t b;
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};
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void main()
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{
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int16_t v = float16BitsToInt16(b);
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v ^= 0x8000s;
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a = int16BitsToFloat16(v);
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}
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