f72bb3c6f5
We cannot naively convert these to decimal literals. C/C++ (and thus MSL) has extremely awkward literal promotion rules.
24 lines
349 B
Plaintext
24 lines
349 B
Plaintext
#version 450
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#extension GL_ARB_gpu_shader_int64 : require
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layout(local_size_x = 1) in;
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layout(set = 0, binding = 1) buffer SSBO
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{
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float a;
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};
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layout(set = 0, binding = 0) uniform UBO
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{
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float b;
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};
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void main()
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{
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double b2 = b;
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int64_t v = doubleBitsToInt64(b2);
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v ^= 0x8000000000000000L;
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double a2 = int64BitsToDouble(v);
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a = float(a2);
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}
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