11 lines
249 B
GLSL
11 lines
249 B
GLSL
#version 450
|
|
|
|
layout(ccw, quads, fractional_odd_spacing) in;
|
|
layout(location = 0) in vec4 Floats[];
|
|
layout(location = 2) in vec4 Floats2[gl_MaxPatchVertices];
|
|
|
|
void main()
|
|
{
|
|
gl_Position = Floats[0] * gl_TessCoord.x + Floats2[1] * gl_TessCoord.y;
|
|
}
|