SPIRV-Cross/shaders/tese/triangle.tese
2016-09-28 08:12:04 +02:00

11 lines
162 B
GLSL

#version 310 es
#extension GL_EXT_tessellation_shader : require
layout(cw, triangles, fractional_even_spacing) in;
void main()
{
gl_Position = vec4(1.0);
}