d1479f871a
This avoids a lot of huge code changes. Arrays generally cannot be copied in and out of buffers, at least no compiler frontend seems to do it. Also avoids a lot of issues surrounding packed vectors and matrices.
19 lines
380 B
Plaintext
19 lines
380 B
Plaintext
#include <metal_stdlib>
|
|
#include <simd/simd.h>
|
|
|
|
using namespace metal;
|
|
|
|
struct SSBO
|
|
{
|
|
float4 a[16];
|
|
float4 b[16];
|
|
};
|
|
|
|
constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);
|
|
|
|
kernel void main0(device SSBO& _14 [[buffer(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
|
|
{
|
|
_14.b[gl_GlobalInvocationID.x] = float4(_14.a[gl_GlobalInvocationID.x].x);
|
|
}
|
|
|