7b9eaf0b5e
In normal buffer blocks, every member must be declared, but for constants, you can technically mix and match, causing much pain and suffering ...
71 lines
1.6 KiB
JavaScript
71 lines
1.6 KiB
JavaScript
#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#pragma clang diagnostic ignored "-Wmissing-braces"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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template<typename T, size_t Num>
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struct spvUnsafeArray
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{
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T elements[Num ? Num : 1];
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thread T& operator [] (size_t pos) thread
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{
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return elements[pos];
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}
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constexpr const thread T& operator [] (size_t pos) const thread
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{
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return elements[pos];
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}
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device T& operator [] (size_t pos) device
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{
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return elements[pos];
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}
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constexpr const device T& operator [] (size_t pos) const device
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{
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return elements[pos];
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}
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constexpr const constant T& operator [] (size_t pos) const constant
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{
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return elements[pos];
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}
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threadgroup T& operator [] (size_t pos) threadgroup
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{
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return elements[pos];
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}
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constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
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{
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return elements[pos];
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}
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};
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struct _3
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{
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spvUnsafeArray<float, 2> _m0;
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float _m1[2];
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spvUnsafeArray<float, 2> _m2;
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};
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constant spvUnsafeArray<float, 2> _15 = spvUnsafeArray<float, 2>({ 1.0, 2.0 });
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constant spvUnsafeArray<float, 2> _16 = spvUnsafeArray<float, 2>({ 3.0, 4.0 });
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constant spvUnsafeArray<float, 2> _17 = spvUnsafeArray<float, 2>({ 5.0, 6.0 });
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struct main0_out
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{
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float m_2 [[color(0)]];
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};
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fragment main0_out main0()
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{
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main0_out out = {};
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_3 _23 = _3{ spvUnsafeArray<float, 2>({ 1.0, 2.0 }), { 3.0, 4.0 }, spvUnsafeArray<float, 2>({ 5.0, 6.0 }) };
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out.m_2 = 1.0;
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return out;
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}
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