8216e87f02
Fix bug in to_trivial_mix_op, where we made a pre-1.4 assumption that component count of selector is equal to value component count.
73 lines
1.7 KiB
JavaScript
73 lines
1.7 KiB
JavaScript
#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#pragma clang diagnostic ignored "-Wmissing-braces"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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template<typename T, size_t Num>
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struct spvUnsafeArray
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{
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T elements[Num ? Num : 1];
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thread T& operator [] (size_t pos) thread
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{
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return elements[pos];
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}
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constexpr const thread T& operator [] (size_t pos) const thread
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{
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return elements[pos];
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}
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device T& operator [] (size_t pos) device
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{
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return elements[pos];
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}
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constexpr const device T& operator [] (size_t pos) const device
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{
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return elements[pos];
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}
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constexpr const constant T& operator [] (size_t pos) const constant
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{
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return elements[pos];
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}
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threadgroup T& operator [] (size_t pos) threadgroup
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{
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return elements[pos];
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}
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constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
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{
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return elements[pos];
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}
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};
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struct _15
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{
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float _m0;
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};
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constant spvUnsafeArray<float, 2> _29 = spvUnsafeArray<float, 2>({ 0.0, 1.0 });
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constant spvUnsafeArray<float, 2> _30 = spvUnsafeArray<float, 2>({ 1.0, 0.0 });
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struct main0_out
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{
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float4 FragColor [[color(0)]];
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};
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fragment main0_out main0()
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{
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main0_out out = {};
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out.FragColor = false ? float4(1.0, 1.0, 0.0, 1.0) : float4(0.0, 0.0, 0.0, 1.0);
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out.FragColor = float4(false);
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out.FragColor = select(float4(0.0, 0.0, 0.0, 1.0), float4(1.0, 1.0, 0.0, 1.0), bool4(false, true, false, true));
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out.FragColor = float4(bool4(false, true, false, true));
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_15 _32 = false ? (_15{ 0.0 }) : (_15{ 1.0 });
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spvUnsafeArray<float, 2> _33;
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_33 = true ? _29 : _30;
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return out;
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}
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