14 lines
219 B
GLSL
14 lines
219 B
GLSL
#version 100
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attribute vec4 attr_int4;
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attribute float attr_int1;
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void main()
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{
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gl_Position.x = float(int(attr_int4[int(attr_int1)]));
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gl_Position.y = 0.0;
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gl_Position.z = 0.0;
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gl_Position.w = 0.0;
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}
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