SPIRV-Cross/reference/shaders-no-opt
Hans-Kristian Arntzen 1047c13d40 GLSL: Handle textureGatherOffsets properly.
We forgot to pass down the offset ID, clean up coffset vs offset jank
while we're at it.
2023-01-12 16:27:11 +01:00
..
asm CFG: Handle implied access to opaque loaded values. 2022-12-13 16:34:00 +01:00
comp Also consider NonSemantic ExtInst in block_is_noop. 2023-01-12 12:41:53 +01:00
frag GLSL: Handle textureGatherOffsets properly. 2023-01-12 16:27:11 +01:00
legacy/frag Attempt more optimal codegen for OpCompositeInsert. 2022-05-18 16:37:33 +02:00
task Update mesh/task test references. 2022-09-12 12:46:14 +02:00
vert GLSL: Add option to force flattening IO blocks. 2020-07-28 15:16:06 +02:00
vulkan Add test for SPIR-V 1.6 Volatile HelperInvocation. 2022-03-04 11:19:33 +01:00