11 lines
199 B
GLSL
11 lines
199 B
GLSL
#version 310 es
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layout(location=0) in ivec4 attr_int4;
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layout(location=1) in int attr_int1;
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void main()
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{
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gl_Position.x = float(attr_int4[attr_int1]);
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gl_Position.yzw = vec3(0.0f, 0.0f, 0.0f);
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}
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