4c5142b9d3
Add CompilerMSL::Options::texture_width_max. Emit and use spvTexelBufferCoord() function to convert 1D texel buffer coordinates to 2D Metal texture coordinates. |
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.. | ||
basic.vert | ||
copy.flatten.vert | ||
dynamic.flatten.vert | ||
functions.vert | ||
in_out_array_mat.vert | ||
out_block.vert | ||
packed_matrix.vert | ||
pointsize.vert | ||
read-from-row-major-array.vert | ||
return-array.vert | ||
set_builtin_in_func.vert | ||
texture_buffer.vert | ||
ubo.alignment.vert | ||
ubo.vert |