SPIRV-Cross/reference/shaders-hlsl/frag/tex-sampling-ms.frag
2018-04-30 10:54:44 +02:00

33 lines
736 B
GLSL

Texture2DMS<float4> uTex : register(t0);
SamplerState _uTex_sampler : register(s0);
static float4 gl_FragCoord;
static float4 FragColor;
struct SPIRV_Cross_Input
{
float4 gl_FragCoord : SV_Position;
};
struct SPIRV_Cross_Output
{
float4 FragColor : SV_Target0;
};
void frag_main()
{
FragColor = uTex.Load(int2(gl_FragCoord.xy), 0);
FragColor += uTex.Load(int2(gl_FragCoord.xy), 1);
FragColor += uTex.Load(int2(gl_FragCoord.xy), 2);
FragColor += uTex.Load(int2(gl_FragCoord.xy), 3);
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
gl_FragCoord = stage_input.gl_FragCoord;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}