132 lines
4.1 KiB
GLSL
132 lines
4.1 KiB
GLSL
Texture1D<float4> uSampler1D : register(t0);
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SamplerState _uSampler1D_sampler : register(s0);
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Texture2D<float4> uSampler2D : register(t1);
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SamplerState _uSampler2D_sampler : register(s1);
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Texture2DArray<float4> uSampler2DArray : register(t2);
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SamplerState _uSampler2DArray_sampler : register(s2);
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Texture3D<float4> uSampler3D : register(t3);
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SamplerState _uSampler3D_sampler : register(s3);
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TextureCube<float4> uSamplerCube : register(t4);
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SamplerState _uSamplerCube_sampler : register(s4);
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TextureCubeArray<float4> uSamplerCubeArray : register(t5);
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SamplerState _uSamplerCubeArray_sampler : register(s5);
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Buffer<float4> uSamplerBuffer : register(t6);
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Texture2DMS<float4> uSamplerMS : register(t7);
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SamplerState _uSamplerMS_sampler : register(s7);
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Texture2DMSArray<float4> uSamplerMSArray : register(t8);
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SamplerState _uSamplerMSArray_sampler : register(s8);
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uint SPIRV_Cross_textureSize(Texture1D<float4> Tex, uint Level, out uint Param)
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{
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uint ret;
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Tex.GetDimensions(Level, ret.x, Param);
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return ret;
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}
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uint2 SPIRV_Cross_textureSize(Texture2D<float4> Tex, uint Level, out uint Param)
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{
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uint2 ret;
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Tex.GetDimensions(Level, ret.x, ret.y, Param);
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return ret;
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}
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uint3 SPIRV_Cross_textureSize(Texture2DArray<float4> Tex, uint Level, out uint Param)
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{
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uint3 ret;
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Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param);
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return ret;
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}
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uint3 SPIRV_Cross_textureSize(Texture3D<float4> Tex, uint Level, out uint Param)
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{
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uint3 ret;
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Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param);
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return ret;
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}
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uint SPIRV_Cross_textureSize(Buffer<float4> Tex, uint Level, out uint Param)
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{
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uint ret;
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Tex.GetDimensions(ret.x);
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return ret;
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}
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uint2 SPIRV_Cross_textureSize(TextureCube<float4> Tex, uint Level, out uint Param)
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{
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uint2 ret;
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Tex.GetDimensions(Level, ret.x, ret.y, Param);
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return ret;
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}
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uint3 SPIRV_Cross_textureSize(TextureCubeArray<float4> Tex, uint Level, out uint Param)
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{
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uint3 ret;
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Tex.GetDimensions(Level, ret.x, ret.y, ret.z, Param);
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return ret;
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}
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uint2 SPIRV_Cross_textureSize(Texture2DMS<float4> Tex, uint Level, out uint Param)
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{
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uint2 ret;
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Tex.GetDimensions(ret.x, ret.y, Param);
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return ret;
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}
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uint3 SPIRV_Cross_textureSize(Texture2DMSArray<float4> Tex, uint Level, out uint Param)
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{
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uint3 ret;
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Tex.GetDimensions(ret.x, ret.y, ret.z, Param);
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return ret;
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}
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void frag_main()
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{
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uint _17_dummy_parameter;
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int a = int(SPIRV_Cross_textureSize(uSampler1D, uint(0), _17_dummy_parameter));
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uint _27_dummy_parameter;
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int2 b = int2(SPIRV_Cross_textureSize(uSampler2D, uint(0), _27_dummy_parameter));
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uint _37_dummy_parameter;
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int3 c = int3(SPIRV_Cross_textureSize(uSampler2DArray, uint(0), _37_dummy_parameter));
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uint _45_dummy_parameter;
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int3 d = int3(SPIRV_Cross_textureSize(uSampler3D, uint(0), _45_dummy_parameter));
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uint _53_dummy_parameter;
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int2 e = int2(SPIRV_Cross_textureSize(uSamplerCube, uint(0), _53_dummy_parameter));
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uint _61_dummy_parameter;
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int3 f = int3(SPIRV_Cross_textureSize(uSamplerCubeArray, uint(0), _61_dummy_parameter));
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uint _69_dummy_parameter;
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int g = int(SPIRV_Cross_textureSize(uSamplerBuffer, 0u, _69_dummy_parameter));
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uint _77_dummy_parameter;
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int2 h = int2(SPIRV_Cross_textureSize(uSamplerMS, 0u, _77_dummy_parameter));
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uint _85_dummy_parameter;
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int3 i = int3(SPIRV_Cross_textureSize(uSamplerMSArray, 0u, _85_dummy_parameter));
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int _89;
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SPIRV_Cross_textureSize(uSampler1D, 0u, _89);
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int l0 = int(_89);
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int _93;
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SPIRV_Cross_textureSize(uSampler2D, 0u, _93);
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int l1 = int(_93);
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int _97;
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SPIRV_Cross_textureSize(uSampler2DArray, 0u, _97);
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int l2 = int(_97);
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int _101;
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SPIRV_Cross_textureSize(uSampler3D, 0u, _101);
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int l3 = int(_101);
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int _105;
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SPIRV_Cross_textureSize(uSamplerCube, 0u, _105);
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int l4 = int(_105);
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int _109;
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SPIRV_Cross_textureSize(uSamplerCubeArray, 0u, _109);
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int l5 = int(_109);
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int _113;
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SPIRV_Cross_textureSize(uSamplerMS, 0u, _113);
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int s0 = int(_113);
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int _117;
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SPIRV_Cross_textureSize(uSamplerMSArray, 0u, _117);
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int s1 = int(_117);
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}
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void main()
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{
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frag_main();
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}
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