79 lines
1.1 KiB
GLSL
79 lines
1.1 KiB
GLSL
struct B
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{
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float a;
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float b;
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};
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struct _UBO
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{
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int some_value;
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};
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cbuffer UBO : register(b0)
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{
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_UBO _42;
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};
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void partial_inout(inout float4 x)
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{
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x.x = 10.0f;
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}
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void complete_inout(out float4 x)
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{
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x = float4(50.0f, 50.0f, 50.0f, 50.0f);
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}
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void branchy_inout(inout float4 v)
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{
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v.y = 20.0f;
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if (_42.some_value == 20)
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{
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v = float4(50.0f, 50.0f, 50.0f, 50.0f);
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}
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}
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void branchy_inout_2(out float4 v)
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{
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if (_42.some_value == 20)
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{
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v = float4(50.0f, 50.0f, 50.0f, 50.0f);
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}
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else
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{
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v = float4(70.0f, 70.0f, 70.0f, 70.0f);
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}
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v.y = 20.0f;
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}
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void partial_inout(inout B b)
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{
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b.b = 40.0f;
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}
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void frag_main()
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{
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float4 a = float4(10.0f, 10.0f, 10.0f, 10.0f);
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float4 param = a;
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partial_inout(param);
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a = param;
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float4 param_1;
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complete_inout(param_1);
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a = param_1;
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float4 param_2 = a;
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branchy_inout(param_2);
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a = param_2;
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float4 param_3;
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branchy_inout_2(param_3);
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a = param_3;
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B b = { 10.0f, 20.0f };
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B param_4 = b;
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partial_inout(param_4);
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b = param_4;
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}
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void main()
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{
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frag_main();
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}
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