25 lines
402 B
Plaintext
25 lines
402 B
Plaintext
#version 310 es
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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struct Foo
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{
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mat4 m;
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};
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layout(binding = 1, std430) writeonly buffer SSBO2
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{
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Foo out_data[];
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} _23;
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layout(binding = 0, std430) readonly buffer SSBO
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{
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Foo in_data[];
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} _30;
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void main()
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{
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uint ident = gl_GlobalInvocationID.x;
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_23.out_data[ident].m = _30.in_data[ident].m * _30.in_data[ident].m;
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}
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