SPIRV-Cross/shaders
2018-02-08 12:22:08 +01:00
..
amd Fixups for PR #338 review. 2017-11-22 20:51:26 +01:00
asm Fix case where loop header branches into continue block. 2018-02-01 10:00:16 +01:00
comp Add more exhaustive test for barrier handling. 2018-01-09 12:26:46 +01:00
desktop-only Add basic test for viewport-index builtin. 2018-01-04 13:51:05 +01:00
flatten Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
frag Do not declare constant composites inline in HLSL. 2018-02-02 10:12:26 +01:00
geom Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
legacy Add tests for legacy lod handling 2017-03-23 15:51:43 +01:00
tesc Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
tese Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
vert Return arrays in HLSL/MSL by writing to an output variable instead. 2018-02-08 12:22:08 +01:00
vulkan Support mediump in desktop Vulkan GLSL. 2017-12-06 10:25:58 +01:00