SPIRV-Cross/shaders
Hans-Kristian Arntzen 4d79d634f5 GLSL: Implement switch on ESSL 1.0.
Cannot use switch on legacy ESSL, fallback to plain branches.
2020-06-29 13:35:46 +02:00
..
amd Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
asm Ensure unpack/pack2x32 tests are compatible with test suite. 2020-04-21 11:48:58 +02:00
comp Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
desktop-only GLSL: Improve support for GL_ARB_shader_draw_parameters in desktop GLSL. 2020-05-22 12:53:34 +02:00
flatten Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
frag Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
geom GLSL: Implement geometry shader passthrough extension. 2020-01-15 16:18:29 +01:00
legacy GLSL: Implement switch on ESSL 1.0. 2020-06-29 13:35:46 +02:00
tesc Add explicit in/out locations everywhere. 2017-06-21 09:39:08 +02:00
tese GLSL: Fix array of input patch variables. 2019-12-10 12:02:12 +01:00
vert GLSL: Support GL_ARB_enchanced_layouts for XFB. 2020-01-27 13:11:38 +01:00
vulkan GLSL: Add more test shaders for hit attribute types. 2020-05-20 15:07:50 +02:00