SPIRV-Cross/reference/shaders/vulkan/comp/buffer-reference.nocompat.vk.comp.vk
Hans-Kristian Arntzen 6fcf8c83d9 GLSL: Support OpBitcast for buffer references.
Update glslang/SPIRV-Tools/SPIRV-Headers references.
2019-05-09 10:29:31 +02:00

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#version 450
#extension GL_ARB_gpu_shader_int64 : require
#extension GL_EXT_buffer_reference : require
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(buffer_reference) buffer Node;
layout(buffer_reference, std430) buffer Node
{
layout(offset = 0) int value;
layout(offset = 16) Node next;
layout(offset = 32) Node prev;
};
layout(set = 0, binding = 0, std430) restrict buffer LinkedList
{
Node head1;
Node head2;
} _50;
void copy_node(restrict Node dst, restrict Node a, restrict Node b)
{
dst.value = a.value + b.value;
}
void overwrite_node(out restrict Node dst, restrict Node src)
{
dst = src;
}
void main()
{
Node _45;
if (gl_WorkGroupID.x < 4u)
{
_45 = _50.head1;
}
else
{
_45 = _50.head2;
}
restrict Node n = _45;
Node param = n.next;
Node param_1 = _50.head1;
Node param_2 = _50.head2;
copy_node(param, param_1, param_2);
Node param_4 = _50.head1;
Node param_3;
overwrite_node(param_3, param_4);
n = param_3;
int v = _50.head2.value;
n.value = 20;
n.value = v * 10;
uint64_t uptr = uint64_t(_50.head2.next);
Node unode = Node(uptr);
}