SPIRV-Cross/shaders-msl-no-opt/vert/cull-distance.for-tess.vert
2021-04-19 12:10:49 +02:00

11 lines
141 B
GLSL

#version 450
out float gl_CullDistance[2];
void main()
{
gl_CullDistance[0] = 1.0;
gl_CullDistance[1] = 3.0;
gl_Position = vec4(1.0);
}