SPIRV-Cross/reference/shaders-no-opt/frag/subpass-input.framebuffer-fetch.nocompat.framebuffer-fetch-noncoherent.frag
2021-05-21 14:22:57 +02:00

19 lines
415 B
GLSL

#version 310 es
#extension GL_EXT_shader_framebuffer_fetch_non_coherent : require
precision mediump float;
precision highp int;
mediump vec4 uSubpass0;
mediump vec4 uSubpass1;
layout(location = 0, noncoherent) inout vec3 FragColor;
layout(location = 1, noncoherent) inout vec4 FragColor2;
void main()
{
uSubpass0.xyz = FragColor;
uSubpass1 = FragColor2;
FragColor = uSubpass0.xyz + uSubpass1.xyz;
}