54 lines
2.3 KiB
GLSL
54 lines
2.3 KiB
GLSL
#version 450
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layout(binding = 0) uniform sampler1D uSampler1D;
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layout(binding = 1) uniform sampler2D uSampler2D;
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layout(binding = 2) uniform sampler2DArray uSampler2DArray;
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layout(binding = 3) uniform sampler3D uSampler3D;
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layout(binding = 4) uniform samplerCube uSamplerCube;
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layout(binding = 5) uniform samplerCubeArray uSamplerCubeArray;
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layout(binding = 6) uniform samplerBuffer uSamplerBuffer;
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layout(binding = 7) uniform sampler2DMS uSamplerMS;
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layout(binding = 8) uniform sampler2DMSArray uSamplerMSArray;
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layout(binding = 9, r32f) uniform readonly writeonly image1D uImage1D;
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layout(binding = 10, r32f) uniform readonly writeonly image2D uImage2D;
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layout(binding = 11, r32f) uniform readonly writeonly image2DArray uImage2DArray;
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layout(binding = 12, r32f) uniform readonly writeonly image3D uImage3D;
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layout(binding = 13, r32f) uniform readonly writeonly imageCube uImageCube;
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layout(binding = 14, r32f) uniform readonly writeonly imageCubeArray uImageCubeArray;
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layout(binding = 15, r32f) uniform readonly writeonly imageBuffer uImageBuffer;
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layout(binding = 16, r32f) uniform readonly writeonly image2DMS uImageMS;
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layout(binding = 17, r32f) uniform readonly writeonly image2DMSArray uImageMSArray;
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void main()
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{
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int a = textureSize(uSampler1D, 0);
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ivec2 b = textureSize(uSampler2D, 0);
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ivec3 c = textureSize(uSampler2DArray, 0);
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ivec3 d = textureSize(uSampler3D, 0);
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ivec2 e = textureSize(uSamplerCube, 0);
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ivec3 f = textureSize(uSamplerCubeArray, 0);
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int g = textureSize(uSamplerBuffer);
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ivec2 h = textureSize(uSamplerMS);
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ivec3 i = textureSize(uSamplerMSArray);
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int l0 = textureQueryLevels(uSampler1D);
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int l1 = textureQueryLevels(uSampler2D);
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int l2 = textureQueryLevels(uSampler2DArray);
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int l3 = textureQueryLevels(uSampler3D);
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int l4 = textureQueryLevels(uSamplerCube);
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int l5 = textureQueryLevels(uSamplerCubeArray);
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a = imageSize(uImage1D);
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b = imageSize(uImage2D);
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c = imageSize(uImage2DArray);
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d = imageSize(uImage3D);
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e = imageSize(uImageCube);
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f = imageSize(uImageCubeArray);
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g = imageSize(uImageBuffer);
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h = imageSize(uImageMS);
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i = imageSize(uImageMSArray);
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int s0 = textureSamples(uSamplerMS);
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int s1 = textureSamples(uSamplerMSArray);
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int s2 = imageSamples(uImageMS);
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int s3 = imageSamples(uImageMSArray);
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}
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