SPIRV-Cross/reference/shaders-ue4/asm
Hans-Kristian Arntzen b85ab5f5ff MSL: Fix automatic binding allocation for image atomic buffers.
The Primary decoration was used by the atomic buffer, causing the
texture binding to be potentially overlapping with other resources.
2019-11-28 11:07:44 +01:00
..
frag MSL: Fix automatic binding allocation for image atomic buffers. 2019-11-28 11:07:44 +01:00
tesc MSL: Remove hacky workaround for patch constant passing. 2019-10-28 12:52:28 +01:00
tese MSL: Declare arrays with proper type wrapper. 2019-10-26 17:57:34 +02:00
vert MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00