SPIRV-Cross/reference
Hans-Kristian Arntzen 4ef51331b2 Always value-cast FP16 constants instead of using literals.
GL_NV_gpu_shader5 doesn't support "hf", so to avoid lots of complicated
workarounds, just value-cast the half literals.
2019-02-20 12:30:01 +01:00
..
opt Always value-cast FP16 constants instead of using literals. 2019-02-20 12:30:01 +01:00
shaders Always value-cast FP16 constants instead of using literals. 2019-02-20 12:30:01 +01:00
shaders-hlsl Support LUTs in single-function CFGs on Private storage class. 2019-02-06 10:38:59 +01:00
shaders-hlsl-no-opt MSL: Fix case where we pass arrays to functions by value. 2019-01-14 11:00:14 +01:00
shaders-msl Always value-cast FP16 constants instead of using literals. 2019-02-20 12:30:01 +01:00
shaders-msl-no-opt Pass the original pointer type to ensure_correct_attribute_type(). 2019-02-11 16:07:43 -06:00
shaders-no-opt Fix edge case where opaque types can be declared on stack. 2019-02-19 17:28:31 +01:00
shaders-reflection Fix edge case where opaque types can be declared on stack. 2019-02-19 17:28:31 +01:00