SPIRV-Cross/reference/shaders-hlsl/comp/scalar-std450-distance-length-normalize.comp
Hans-Kristian Arntzen ff87419607 Deal with scalar input values for distance/length/normalize.
HLSL and MSL don't support it, so fall back to simpler intrinsics.
2019-06-28 11:20:14 +02:00

15 lines
302 B
Plaintext

RWByteAddressBuffer _9 : register(u0);
void comp_main()
{
_9.Store(8, asuint(distance(asfloat(_9.Load(0)), asfloat(_9.Load(4)))));
_9.Store(12, asuint(length(asfloat(_9.Load(0)))));
_9.Store(16, asuint(sign(asfloat(_9.Load(0)))));
}
[numthreads(1, 1, 1)]
void main()
{
comp_main();
}