SPIRV-Cross/reference/shaders-msl/comp/argument-buffers-discrete.msl2.argument.discrete.comp
Hans-Kristian Arntzen e2c95bdcbc MSL: Rewrite how resource indices are fallback-assigned.
We used to use the Binding decoration for this, but this method is
hopelessly broken. If no explicit MSL resource remapping exists, we
remap automatically in a manner which should always "just work".
2019-06-21 12:54:08 +02:00

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct SSBO3
{
float4 v;
};
struct SSBO0
{
float4 v;
};
struct SSBO1
{
float4 v;
};
struct SSBO2
{
float4 v;
};
struct spvDescriptorSetBuffer0
{
const device SSBO0* ssbo0 [[id(0)]];
};
struct spvDescriptorSetBuffer1
{
const device SSBO1* ssbo1 [[id(0)]];
};
kernel void main0(constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], constant spvDescriptorSetBuffer1& spvDescriptorSet1 [[buffer(1)]], device SSBO3& ssbo3 [[buffer(2)]], const device SSBO2& ssbo2 [[buffer(3)]])
{
ssbo3.v = ((*spvDescriptorSet0.ssbo0).v + (*spvDescriptorSet1.ssbo1).v) + ssbo2.v;
}