SPIRV-Cross/reference/shaders-msl/comp/image-cube-array-load-store.comp
2018-05-25 12:43:25 +02:00

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
kernel void main0(texturecube_array<float> uImageIn [[texture(0)]], texturecube_array<float, access::write> uImageOut [[texture(1)]])
{
int3 coord = int3(9, 7, 11);
float4 indata = uImageIn.read(uint2(coord.xy), uint(coord.z) % 6u, uint(coord.z) / 6u);
uImageOut.write(indata, uint2(coord.xy), uint(coord.z) % 6u, uint(coord.z) / 6u);
}