SPIRV-Cross/reference/shaders-msl/desktop-only/frag/image-ms.desktop.frag
Hans-Kristian Arntzen e2c95bdcbc MSL: Rewrite how resource indices are fallback-assigned.
We used to use the Binding decoration for this, but this method is
hopelessly broken. If no explicit MSL resource remapping exists, we
remap automatically in a manner which should always "just work".
2019-06-21 12:54:08 +02:00

14 lines
515 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
fragment void main0(texture2d_ms<float> uImageMS [[texture(0)]], texture2d_array<float, access::read_write> uImageArray [[texture(1)]], texture2d<float, access::write> uImage [[texture(2)]])
{
float4 a = uImageMS.read(uint2(int2(1, 2)), 2);
float4 b = uImageArray.read(uint2(int3(1, 2, 4).xy), uint(int3(1, 2, 4).z));
uImage.write(a, uint2(int2(2, 3)));
uImageArray.write(b, uint2(int3(2, 3, 7).xy), uint(int3(2, 3, 7).z));
}