SPIRV-Cross/reference/opt/shaders-msl/frag/spec-constant-block-size.frag
Hans-Kristian Arntzen d1479f871a MSL: Do not generate UnsafeArray<> for any array inside buffer objects.
This avoids a lot of huge code changes.
Arrays generally cannot be copied in and out of buffers, at least no
compiler frontend seems to do it.

Also avoids a lot of issues surrounding packed vectors and matrices.
2019-10-24 12:22:30 +02:00

33 lines
550 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
#ifndef SPIRV_CROSS_CONSTANT_ID_10
#define SPIRV_CROSS_CONSTANT_ID_10 2
#endif
constant int Value = SPIRV_CROSS_CONSTANT_ID_10;
struct SpecConstArray
{
float4 samples[Value];
};
struct main0_out
{
float4 FragColor [[color(0)]];
};
struct main0_in
{
int Index [[user(locn0)]];
};
fragment main0_out main0(main0_in in [[stage_in]], constant SpecConstArray& _15 [[buffer(0)]])
{
main0_out out = {};
out.FragColor = _15.samples[in.Index];
return out;
}