SPIRV-Cross/reference/opt/shaders-msl/frag/buffer-read-write.texture-buffer-native.msl21.frag
2019-09-17 15:11:19 -04:00

22 lines
541 B
GLSL

#pragma clang diagnostic ignored "-Wmissing-braces"
#pragma clang diagnostic ignored "-Wunused-variable"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 FragColor [[color(0)]];
};
fragment main0_out main0(texture_buffer<float> buf [[texture(0)]], texture_buffer<float, access::write> bufOut [[texture(1)]], float4 gl_FragCoord [[position]])
{
main0_out out = {};
out.FragColor = buf.read(uint(0));
bufOut.write(out.FragColor, uint(int(gl_FragCoord.x)));
return out;
}