31 lines
984 B
GLSL
31 lines
984 B
GLSL
#pragma clang diagnostic ignored "-Wmissing-braces"
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#pragma clang diagnostic ignored "-Wunused-variable"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float FragColor [[color(0)]];
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};
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struct main0_in
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{
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float3 vUV [[user(locn0)]];
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};
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fragment main0_out main0(main0_in in [[stage_in]], depth2d<float> uTex [[texture(0)]], depth2d<float> uSampler [[texture(1)]], sampler uSamp [[sampler(0)]], sampler uSamplerSmplr [[sampler(1)]])
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{
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main0_out out = {};
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out.FragColor = uSampler.sample_compare(uSamplerSmplr, in.vUV.xy, in.vUV.z);
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out.FragColor += uTex.sample_compare(uSamp, in.vUV.xy, in.vUV.z);
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out.FragColor += uTex.sample_compare(uSamp, in.vUV.xy, in.vUV.z);
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out.FragColor += uSampler.sample_compare(uSamplerSmplr, in.vUV.xy, in.vUV.z);
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out.FragColor += uTex.sample_compare(uSamp, in.vUV.xy, in.vUV.z);
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out.FragColor += uSampler.sample_compare(uSamplerSmplr, in.vUV.xy, in.vUV.z);
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return out;
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}
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