SPIRV-Cross/reference/opt/shaders-msl/frag/texture-multisample-array.msl21.frag
2019-09-17 15:11:19 -04:00

27 lines
596 B
GLSL

#pragma clang diagnostic ignored "-Wmissing-braces"
#pragma clang diagnostic ignored "-Wunused-variable"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 FragColor [[color(0)]];
};
struct main0_in
{
int3 vCoord [[user(locn0)]];
int vSample [[user(locn1)]];
};
fragment main0_out main0(main0_in in [[stage_in]], texture2d_ms_array<float> uTexture [[texture(0)]], sampler uTextureSmplr [[sampler(0)]])
{
main0_out out = {};
out.FragColor = uTexture.read(uint2(in.vCoord.xy), uint(in.vCoord.z), in.vSample);
return out;
}