SPIRV-Cross/reference
Hans-Kristian Arntzen 50e90dd74e
Merge pull request #2233 from cdavis5e/agx-cube-grad-fixup
MSL: Work around broken cube texture gradients on Apple Silicon.
2023-11-28 12:05:55 +01:00
..
opt MSL: Work around broken cube texture gradients on Apple Silicon. 2023-11-27 15:03:26 -08:00
shaders GLSL: Use buffer_reference2 instead of 1. 2023-10-11 14:18:36 +02:00
shaders-hlsl HLSL: Declare sample mask array with proper module type. 2023-10-23 12:29:25 +02:00
shaders-hlsl-no-opt Add test for sample mask bulk load/store. 2023-10-23 12:45:08 +02:00
shaders-msl MSL: Work around broken cube texture gradients on Apple Silicon. 2023-11-27 15:03:26 -08:00
shaders-msl-no-opt MSL: Move test files to packing/. 2023-11-27 16:54:27 +01:00
shaders-no-opt Add test for sample mask bulk load/store. 2023-10-23 12:45:08 +02:00
shaders-reflection Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
shaders-ue4/asm MSL: Improve handling of sample masks. 2023-10-23 14:40:28 +02:00
shaders-ue4-no-opt/asm MSL: Handle more complex array copy scenarios with bool <-> short. 2023-06-06 15:05:56 +02:00