SPIRV-Cross/reference/opt/shaders-msl/comp/struct-nested.comp

30 lines
313 B
Plaintext

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct s1
{
int a;
};
struct s2
{
s1 b;
};
struct dstbuffer
{
s2 test[1];
};
constant s2 _31 = {};
kernel void main0(device dstbuffer& _19 [[buffer(0)]])
{
s2 _30 = _31;
_30.b.a = 0;
_19.test[0].b.a = _30.b.a;
}