SPIRV-Cross/reference/opt/shaders-msl/vulkan/vert/small-storage.vk.vert

106 lines
2.6 KiB
GLSL

#pragma clang diagnostic ignored "-Wmissing-braces"
#pragma clang diagnostic ignored "-Wunused-variable"
#include <metal_stdlib>
#include <simd/simd.h>
template <typename T, size_t Num>
struct unsafe_array
{
T __Elements[Num ? Num : 1];
constexpr size_t size() const thread { return Num; }
constexpr size_t max_size() const thread { return Num; }
constexpr bool empty() const thread { return Num == 0; }
constexpr size_t size() const device { return Num; }
constexpr size_t max_size() const device { return Num; }
constexpr bool empty() const device { return Num == 0; }
constexpr size_t size() const constant { return Num; }
constexpr size_t max_size() const constant { return Num; }
constexpr bool empty() const constant { return Num == 0; }
constexpr size_t size() const threadgroup { return Num; }
constexpr size_t max_size() const threadgroup { return Num; }
constexpr bool empty() const threadgroup { return Num == 0; }
thread T &operator[](size_t pos) thread
{
return __Elements[pos];
}
constexpr const thread T &operator[](size_t pos) const thread
{
return __Elements[pos];
}
device T &operator[](size_t pos) device
{
return __Elements[pos];
}
constexpr const device T &operator[](size_t pos) const device
{
return __Elements[pos];
}
constexpr const constant T &operator[](size_t pos) const constant
{
return __Elements[pos];
}
threadgroup T &operator[](size_t pos) threadgroup
{
return __Elements[pos];
}
constexpr const threadgroup T &operator[](size_t pos) const threadgroup
{
return __Elements[pos];
}
};
using namespace metal;
struct block
{
short2 a;
ushort2 b;
char2 c;
uchar2 d;
half2 e;
};
struct storage
{
short3 f;
ushort3 g;
char3 h;
uchar3 i;
half3 j;
};
struct main0_out
{
short4 p [[user(locn0)]];
ushort4 q [[user(locn1)]];
half4 r [[user(locn2)]];
float4 gl_Position [[position]];
};
struct main0_in
{
short foo [[attribute(0)]];
ushort bar [[attribute(1)]];
half baz [[attribute(2)]];
};
vertex main0_out main0(main0_in in [[stage_in]], constant block& _26 [[buffer(0)]], const device storage& _53 [[buffer(1)]])
{
main0_out out = {};
out.p = short4((int4(int(in.foo)) + int4(int2(_26.a), int2(_26.c))) - int4(int3(_53.f) / int3(_53.h), 1));
out.q = ushort4((uint4(uint(in.bar)) + uint4(uint2(_26.b), uint2(_26.d))) - uint4(uint3(_53.g) / uint3(_53.i), 1u));
out.r = half4((float4(float(in.baz)) + float4(float2(_26.e), 0.0, 1.0)) - float4(float3(_53.j), 1.0));
out.gl_Position = float4(0.0, 0.0, 0.0, 1.0);
return out;
}