SPIRV-Cross/reference/shaders-msl/desktop-only
Hans-Kristian Arntzen ebf463674d MSL: Allow removing clip distance user varyings.
Only safe if user knows that subsequent shader stage will not read clip
distance.
2020-04-20 09:58:40 +02:00
..
comp Update for pull request #1162 rev. 1 2019-09-24 18:13:04 -04:00
frag Updates for pull request #1162 2019-09-24 14:35:25 -04:00
tesc MSL: Declare struct type explicitly. 2019-10-26 16:21:46 +02:00
tese Updates for pull request #1162 2019-09-24 14:35:25 -04:00
vert MSL: Allow removing clip distance user varyings. 2020-04-20 09:58:40 +02:00