SPIRV-Cross/reference/shaders-msl
Chip Davis 53080ecca8 MSL: Fix multiview view index calculation with a non-zero base instance.
Account for a non-zero base instance when calculating the view index and
the "real" instance index. Before, it was likely broken with a non-zero
base instance, since the calculated instance index could be less than
the base instance.
2020-08-31 20:33:44 -05:00
..
amd Updates for pull request #1162 2019-09-24 14:35:25 -04:00
asm Overhaul how we deal with reserved identifiers. 2020-08-21 16:33:27 +02:00
comp Fix #1445: MSL: Enclose args when convert distance(a,b) to abs(a-b) 2020-08-13 21:16:08 +08:00
desktop-only MSL: Add support for processing more than one patch per workgroup. 2020-07-23 17:59:54 -05:00
flatten MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
frag Overhaul how we deal with reserved identifiers. 2020-08-21 16:33:27 +02:00
intel Updates for pull request #1162 2019-09-24 14:35:25 -04:00
legacy/vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
tesc MSL: Fix handling of matrices and structs in the output control point array. 2020-08-03 17:18:18 -05:00
tese Roll GLSLang, SPIRV-Headers and SPIRV-Tools. 2020-07-22 23:03:11 -04:00
vert Overhaul how we deal with reserved identifiers. 2020-08-21 16:33:27 +02:00
vulkan MSL: Fix multiview view index calculation with a non-zero base instance. 2020-08-31 20:33:44 -05:00