SPIRV-Cross/reference/opt/shaders-hlsl
Hans-Kristian Arntzen 532f65583e Rewrite how non-uniform qualifiers are handled.
Remove all shenanigans with propagation, and only consume nonuniform
qualifiers exactly where needed (last minute).
2021-04-22 16:03:08 +02:00
..
asm Roll dependencies. 2021-01-08 10:41:51 +01:00
comp Normalize all internal workaround methods to use spv prefix. 2020-11-23 15:42:27 +01:00
frag Rewrite how non-uniform qualifiers are handled. 2021-04-22 16:03:08 +02:00
vert Roll GLSLang, SPIRV-Headers and SPIRV-Tools. 2020-07-22 23:03:11 -04:00