SPIRV-Cross/reference/opt/shaders-msl/vert/set_builtin_in_func.vert
2019-09-24 14:35:25 -04:00

20 lines
317 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 gl_Position [[position]];
float gl_PointSize [[point_size]];
};
vertex main0_out main0()
{
main0_out out = {};
out.gl_PointSize = 1.0;
out.gl_Position = float4(out.gl_PointSize);
return out;
}